Kell Shaw
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Kell Shaw

Written on 06 September 2022. Posted in Blog.

Final Night pre-order

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As everyone knows, the best way to manage your anxiety is to launch a book. I usually rely on lists and CBT to keep things in check, but this is madness! If this was a serial killer investigation, there would be corkboards and string connecting pictures to blood coffee, stains and incomprehensible scribbles! Wide publishing! Paperbacks! Do I use an aggregator or go direct to all the different vendors? Do I need affiliate accounts? How much should I do?

I’ve also changed my email service provider at the same time—it was like moving e-house. Anyway, it’s done now even if I want to hit the block editor in the head with a rusted crowbar.

Final Night was the book I didn’t intend to write. As my ‘survive COVID project’ I wrote a novel first, and then a short novel featuring one of the side characters. Well, a year later, the novel is still cooking, but Final Night is ready to face the world. And I’ve changed my publishing plans—to write a few more novels in the Revenant Records sequence before continuing with the novel sequence. That’s the good thing about self-publishing—you can change your tactics as you go.

(You can tell I’ve had too much coffee this week.)

Pre-Orders are Go!

 

So the book! The first thing I’m launching commercially! It’s going live in less than a week! Currently on pre-order most sites and should be available for everyone on September 14th. (I’ll tell you about hardcopies later…)

What’s it about? A teenager comes back from the dead to investigate her murder. A homage to the 80s, and a twist on the usual slasher film tropes. Set in the unique ‘Vestige World’ urban fantasy setting: a modern world with a magical past.


Recently risen from the grave, Lukie has until dawn to avenge her death. If only she could remember who murdered her. And only if someone else doesn’t kill her again.

High school’s out for the class of 1983. Forever.

The last thing Lukie remembers is the farewell party in her hometown of Breakwater Bay. A final blowout before she leaves for university.

But when she wakes up as a living corpse, confused, and weirdly hungry, she finds the sleepy coastal village is now full of strange cars and loud tourists. Her family home is a block of flats, and she can’t find her father. Her best friend has aged twenty years in a single night.

Her memories are in tatters. She knows that someone hurt her. Someone betrayed her. Someone killed her. And that in some dark lonely place, she made a pact with something, and now she’s only got until dawn to find her murderer, or when the sun rises, she’ll be dead again. Forever.


Also the audiobook, narrated by professional actor and performance poet Kyla Lee Ward, is available from my store now, or will eventually be on your favourite audiobook provider once it trickles through the Findaway Voices ecosystem.

Let me know if you want an advance copy in exchange for an honest review! Unfortunately, the book isn’t set up on Goodreads yet–there’s a huge queue! Anyone know a friendly librarian?

I have things set up on Storygraph, although it requires a login.

You can read more about it here.
  • publishing
  • author business

Written on 04 May 2022. Posted in Blog.

Convention Daze

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In pre-COVID times, we used to have role-playing game conventions. A time of meat pies, and pizza (before I was diagnosed as gluten intolerant, alas) and crowded halls. Of buying too many dice sets and books from the stores. Of playing weird boardgames found in the library library and trying to figure out the rules late at night. But they were a long time ago.

But Melbourne announced a convention—the first in what seemed like centuries. So I dug up my in-progress Vestige World roleplaying system and ran four convention games. The idea I had when developing this world for my fiction was that I could use roleplaying games as a creative test lab. Develop cool stuff, and see what people responded to the in the game, and what didn’t.

So what did I learn? I thought it would be hard to pitch the setting to people, but it’s been fine. (So far, I’ve pitched it as:

  • Lord of the Rings meets World of Darkness.
  • Onward Meets Final Fantasy VII.
  • …urban fantasy, in another world that’s not earth, but still has telephones and skyscrapers.

And if I use tropes and twist the,m it’s okay! Like–the world was ruled by the Dark Emperor ruled the world two thousand years ago… but now he’s been defeated and his castle is the city’s most popular tourist attraction.

But if I wander too far away from a trope, people will point it out. Like vampires. I had vampires in initially as one of the critters, but people who played the first incarnation of the game (and those who read the first draft of Final Night) commented that the vampires weren’t anything like what they thought of as ‘vampires’ so I changed them to ‘revenants’. (They drank blood in the first version, but the sticking point was that they had to make a pact with a ghost lord to return from the dead, which was not a thing that the platonic idea of vampires in people’s minds did.)

Anyway, so it’s good to get out there using one of my favorite hobbies to share my ideas that might work its way back into my stories. I think the direct transcription of roleplaying games into written stories doesn’t work (at least for me) but it’s a great idea furnace to model and design how the world works.

Have you found that one creative pursuit helps another? Let me know.

  • rpgs

Written on 24 October 2021. Posted in Blog.

Final Night release and reflections

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A year ago, I signed up to a year-long writing course at the Bestseller Academy, determined to get out of my rut of endlessly writing unfinished multi-volume fantasy epics and to complete something I could independently publish.

How did the course go?

Well, it kept me sane and focused during COVID lockdown. I wrote a novel, a novella and a chunky world bible that would also become the basis for a future tabletop roleplaying game in the setting. I also soaked up everything I could about book marketing and independent publishing.

So the important thing was to learn how to write a good book. I learned a lot from professional editors and workshopping my stuff at writing courses and groups. I also finished the RPG, and ran a few games of it, and found it was great having this open feedback loop between the stories, setting and game.

In terms of addressing my original problem—having stuff out there—well—I’ll release the novel next year after another draft, and the game some time after that as I keep on polishing the system.

But the novella, Final Night, is available right now to my mailing list subscribers. It’s a love letter to 80s horror films, and journeys into the Underworld to rescue the people you love. It’s about monsters and forgiveness. As one reader put it: “You have an alternate earth, parallel but different cultural stuff, supernatural monsters, metaphysical rules, alternate realities, reality-bending magic, selective amnesia and weird memory stuff… ” And it all works to tell a story about a woman’s last night in the world. I hope you enjoy it.

  • publishing
  • author business

Written on 18 October 2020. Posted in Blog.

Glory Days: The Time of Swords and Eagles

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For me, urban fantasy is defined by the late 1990s and early 2000s – not through novels, but through tabletop roleplaying games (RPGs). It was after second edition D&D had gotten dull and stale (and TSR’s long, entropic demise didn’t help) but before third edition D&D (which made our group want to pick up swords and leap into dungeons again).
 

So in this window, we started to play other things that weren’t D&D. Vampire: the Masquerade, Shadowrun, Call of Cthulhu, Cyberpunk, the Everlasting…

It was different feeling to run around a modern city than a fantasy realm, especially a local one that you were familiar with. Still, we brought over from D&D an expectation of violence, and a lot of our earlier games ended up like mafia games with fangs, leather jackets and Desert Eagles (which was the best weapon in the game!) Gradually we drifted into more character-based, thematic gaming based on those books, especially when World of Darkness started to focus on different monster types for you to explore and play – vampires, mages changelings and so on. Then we went on to explore our own ideas such as a short-lived Highlander game3 and our own visions of urban fantasy.

So when I started the urban fantasy novel project, I started to figure out what I wanted from it, how you could build a modern-day setting with lots of supernatural critters, how they interacted with each other, and how would I make this an interesting place to explore. After buckets of text later, I realised I was structuring my notes like an RPG book. Who would the characters be in the setting? What would they be? And as I work on both side by side, the novel and the RPG are complimenting each other. I hope to release them both, and will see if the RPG captures (and improves upon) the experience of those early games4 in the time of swords of Desert Eagles…

  • rpgs

Written on 23 September 2020. Posted in Blog.

Urban Fantasy Tango

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As I sit here, a glass of rum over ice close to hand, I am forced to ponder my impending mortality, and writing career. Or rather, lack of it. You know, I always thought that by 40-mumble, I’d have it made. Books published. Name in neon lights. Time to kiss that day job good-bye, and retreat to my writing garret where I would have completed every book I ever wanted to, with glowing fame, reviews, movie contracts, roleplaying game spin offs and video games.

So, for the past twenty years, cripes, I’ve been working on a bunch of epic fantasy novels set in the same universe. They’ve been piling up, and they’re recursive, where I’d write one draft, then realise I wanted to write about the backstory of an other character, and would write a draft, realising that I needed another set-up book… And look. There’s a whole cloud drive full of prequels to prequels that aren’t going anywhere, any time soon. My current project is another stab at the epic fantasy epic, but it’s going take a while to sort out. I started it without knowing where it was going, and now I’m nearing the ending without knowing where it’s going either.

Part of the reason for this pile of stuff is that I don’t really plan stuff. Got a vague idea in my head, a strong idea for a character, and then I let it rip. So this leads to lots of dead ends, re-writes, re-builds and angry words. And then, as I realise that this book will take far longer than I have anticipated, I look over at other writing colleagues with actual finished books. Jealousy burns! How dare they, while my beautiful, epic fantasy still lumbers along, half-baked…

And then it occurred to me. What if I write… something else? What if I sign up for one of those commercial writing courses, and write something that follows an outline? (I’ve heard about them, but I’m not quite sure what they do yet.) Well, turning out a short book isn’t really something that someone who has spent spent 20 years writing EPIC FANTASY has a great deal of experience with, but, well, you need to start somewhere.

And then I thought, I’d change genres (mildly). I would write… urban fantasy. Noir, detectives, vampires, slick city streets, curses and people struggling just to get by. So, I know a bit about the genre, having played hundreds of hours of urban fantasy tabletop RPGs in the’90s and early ’00s (the Golden Age of Gaming). And I can do a course, write a book, and have something structured and able to be self-published as something on Amazon in a year’s time. It’ll be amazing, and I can blog about it!

So, is it possible to plan, write and finish a book within one year of this post? Especially for a serial non-finisher? Let’s find out…

  • motivational
  • writing

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